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When it was announced that PlayerUnknown’s Battlegrounds would make its console debut on Xbox One, it was easy enough to predict incredible sales numbers. The most popular game in the world coming to a more accessible platform? It doesn’t take much insight to assume that’s the formula for a success story. Still, the game got off to a rocky start considering it made its way onto Xbox in its own “early access” version called the Game Preview program and labelled itself as “unfinished”. Of course, players still complained about the bugs and glitches, as well as the graphics quality and frame rate.
Following its relatively buggy launch, it should be noted that PUBG has received a handful of patches to refine the title for the system. For instance, one of the first “day one” patches provided a number of small improvements such as better optimization, crash reduction, improved performance, expanded sensitivity options, reduced weapon recoil, and various bug fixes, while another patch added a First Person Perspective (FPP) mode to the game, which is growing more and more popular on both platforms.
All the negatives aside, PUBG has been doing exceptionally well on Xbox One. Xbox revealed that PUBG ended the year with an impressive three million Xbox One players. Considering the December 12 release date, that’s three million in 19 days. A lot of publishers would be proud of their game getting three million sales total. Let’s not forget that PUBG has around 28 million sales on Steam and has just recently peaked at over three million concurrent players.
All things considered, while the team behind PUBG definitely deserves to revel in its success for reaching more than three million players on Xbox One, the celebration will be short-lived if Bluehole Studio doesn’t continue to think about the future. With a huge crop of competition like Fortnite‘s Battle Royale and Paladins: Champions of the Realm‘s Battlegrounds-styled mode clamoring for attention as well, PUBG will definitely need to earn its place as the premier title in the field going forward, especially with the amount of criticism the title is still receiving following its 1.0 release on Steam.